

Many, many UI improvements: Largely based on all the feedback from the SGF demo, aimed to make the game play as smooth as possible.Replayability features: Sector quirks and rule modifiers making each sector different, planet modifiers to make some planets more unique, "tough+" difficulty levels for those who want even more challenge, achievements and more.More content: New random events, mission types and technologies to shake things up more.Ranked maps: Pre-seeded maps with unique rules, refreshed twice a week to let you compete for high scores with others around the world.Tech system overhaul: A big balancing pass aimed at making the system easier to grasp, but at the same time more open to different strategies.The plan is to round the campaign out with post-release updates (read the next section to learn more). The game will launch with just a few scenarios. Campaign mode: With each scenario introducing a new twist to the gameplay.Endless mode: For those who are not fond of time limits, coming in both a challenge flavor (where you try to accomplish massive sector-spanning goals before being voted out) and a sandbox flavor.Here is a rough list of upcoming features slated for release:
#SLIPWAYS PC FULL#
This is going to be a full release, not Early Access, but I do plan on improving the game after it's out (see the "Post-release updates" section). That's the gist of it! If you'd like to know more, I go into more detail below. The closed beta is now planned for early May ( sign-up here).

